![]() For example, a character with 30% Vitality will gain a 70% damage bonus. Target character receives a damage bonus equal to the percentage of their lost Vitality. If the target is a summon, their lifetime will be prolonged for the duration. Diseased characters deal reduced damage with all attacks and have lowered Constitution.įor 2 turns your character's Vitality cannot be reduced below 1 point, keeping them alive against all odds. Infect a target with a disease that will spread to other nearby characters. ![]() Increases Physical Armour by and another Physical Armour for each corpse within 13m radius around you.ĭeal 155% physical damage. Blows up your target.Ĭreate blood surfaces. It can explode, dealing Physical Damage.Ī bloated corpse will be summoned at the location of your target(s). Target a corpse to raise a bloated cadaver that fights for you. Restore up to Vitality, depending on the damage dealt. Unleash a swarm of giant mosquitos to suck the blood from your enemies, dealing 100% physical damage and healing yourself. Sets Decay, so the target will take physical damage from healing spells and potions. Restore up to Vitality, depending on relevant surface area.ĭeal 100% physical damage to target character. The more blood, the more they are healed! Target character consumes blood surfaces around them, restoring Vitality.
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